Meanwhile, recent big new 3D franchise Tekken from the gen before had a bit of a negative reaction to the first Tekken Tag Tournament that released in the PS2's launch window, but was swept under the rug since Tekken 4 was expected to be the "real" Tekken release, and that didn't end up panning out as not only as the creators said, Tekken 4 failed to attract an audience but it had issues that annoyed core players. While not perfect, Deadly Alliance was a smash hit selling 3.5 million copies, followed by MK Deception, which was then the fastest selling MK game of all time reaching klose to 3 million, with a 1-2 million selling MK Armageddon in 2006. Everything was new from the mechanics, the design goals, the content, the technology, it wowed everyone. Even though most fighting games before were sort of niche in comparison to other genres outside the big boys (MK, SF, TK) other games used to sell modestly and score decent, but during this time sales were low, interest was low, and a lack of content and lower scores than usual for franchises were abundant.īut then Mortal Kombat comes in, after a mixed reception but still well selling MK4, Mortal Kombat had a refresh with Deadly Alliance, a game that shook up the gaming kommunity and one of the first major game franchises to to kill off it's long running protagonist, at the start of the game. During the Xbox/PS2/GC/End of DC time frame, fighting games were in a rut.
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